You can call yourself Biggus Dickus though. To say that the game is shallow would be harsh, but it certainly doesn't plumb the potential depths ofthe period, and while it has multiplayer I can't see it having much longevity. This dampens enthusiasm for city planning, but it also means you can't draw genitalia on the landscape. Although bizarrely for a game about Rome, there's no road building. The cities themselves, while not as large other city sims', look the part and the sheen of the graphics engine is pleasing. The combat itself leaves you somewhat uninvolved too, with soldiers clashing and resolving fights with little direction from you. Capturing things generally involves being near them unopposed, and forming armies consists of having the required resources and hitting the button. I Meanwhile, the camera allows you a lot of freedom, though does feel a little unwieldy and has a tendency to zoom out to a god's eye view at the slightest twitch ofthe mouse's scroll button. I Gameplay and controls are simple enough, with a neat right-click build menu that never feels too fiddly. Tasked with conquering a campaign map of Europe, GA: Rome has you building up your city, recruiting an army, squabbling with rival families and subjugate a few barbarians along the way to imperial glory. The Romans Are a rich source of gaming jollity, what with all their politics and warfare, big cities and preoccupation with violent entertainment So it's a bit of a shame then, that all the games we get based on this part of history tend to be vast swathes of RTS and city-building games and little else.
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